Requested by GRW, a company specialised in the production of high-precision ball-bearings, we created a 2D puzzle platformer for Windows, Mac and web. Additionally to the conception of the game principle and the creation of character designs, I worked in the areas of storytelling, motion design, art and marketing. The player controls a robot who has to save humanity and his bonsai by reparing his space station. He solves puzzles by collecting and switching between different ball-bearings in order to overcome obstacles on his way to the broken electric generator.
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