Julia Keppler

About CV Portfolio Imprint

work experience

 

01/03/2016 - today

Game Designer at upjers GmbH, Bamberg

01/03/2015 - 31/08/2015

Game Design Internship at upjers GmbH, Bamberg

 

 

education

 

10/2012 - 03/2016

Studies: Media- and Communicationdesign, focus on Game Design (B.A.),
Hochschule Macromedia, University of Applied Sciences, Stuttgart

09/2004 - 07/2012

Werner Heisenberg Gymnasium, Göppingen (Allgemeine Hochschulreife)

 

 

practical activities

 

05/02/2016 - 07/02/2016

X marks the spot” (hybrid puzzle game): Conception and realization in Game Maker: Studio, Release: 07/02/2016

10/2015 - 02/2016

Bachelor thesis: Emotion in Games

10/2015 - 01/2016

“Salvation” (Exploration game): Lead Game Design, Lead Level Design

02/2015

Sakura Care” (2D twitch game): Conception and realization in Unity2D, Release: 08/02/2015

11/2014

„Simple Math“ (3D puzzle game): Conception and realization in Unity3D,
release: 13/11/2014

10/2014 - 02/2015

„Tilt“(working title) (multiplayer minigame): Conception and realization in Unity3D, Release: 02/2015

10/2014 - 02/2015

„Hybrid-Game“ (working title) (hybrid game concept): Lead game design,
Release: 02/2015

10/2014 - 11/2014

„Brewing 101“ (game concept): Conception and prototyping

07/2014 - 06/2015

„Chimpanzee“ (2D adventure platformer): Conception and realization in GameMaker: Studio, Release: 06/2015

08/2014

„Dissolve“ (2D puzzle game): Conception and realization in GameMaker: Studio, release: 28/08/2014

03/2014 - 07/2014

„Emma-Anne“ (working title) (game concept): Lead content manager, game design, interface design

05/2014

„Points“ (short movie): Conception, coloration, award: „Best Visual“, release: 09/05/2014

06/2014 - 07/2014

„Pink World“ (2D top-down shooter): Conception and realization in GameMaker: Studio, release: 23/07/2014

04/2014

„Trampoline Fun“(2D arcade game): Conception and realization in GameMaker: Studio, release: 30/04/2014

10/2013 - 01/2014

„BeBot“ (2D puzzle platformer): Storytelling, art, motion design, marketing, client: GRW, release: 11/11/2014

03/2013 - 07/2013

„Blood God“ (ARG): puzzle design, release: 06/06/2013

08/2011

internship: Steinmetz-, Bildhauerwerkstatt Krähmer, Bad Boll (sculptor)

04/2009

internship: Media 4D, Bad Boll (3D visualisation)